Chuck Norris Never Stops
Nonstop Chuck Norris is an auto-runner action game, in which players take the role of the man himself. On top of interlinking rooftops, Chuck automatically runs toward and attacks groups of enemies, ranging from juggernauts to businessmen. The player’s roll is to properly equip our action hero with a weapon, jacket, and headwear, increasing his attack power, defence, and special power respectively. You begin with a baseball bat, standard jacket, and no hat, but toward the end you can be found running around with a chainsaw, yellow jumpsuit, and horse mask. The special powers which the latter accessory boosts include kicking moves, slams, and summoning a helping hand, all of which can be upgraded within themselves also. Each piece of new equipment can be found in a loot box, which you receive after certain enemies drop them, or when you move up a level. Once you equip your new piece of clothing you can then upgrade it further, using gold coins you earn from defeating enemies. It sounds like there’s a lot going on in one go – that’s because there is. Yet what makes Nonstop Chuck Norris even more chaotic is the meaning of the Nonstop. The game can’t be paused; whether you’re equipping a new item, purchasing upgrades in the shop, or just having a look through the menu, Chuck does not stop.
Not being able to stop the game at all is both a positive and a negative. It was developed to be chaotic, and to keep you focussed on what’s going on at all times: this way you get the feeling that Chuck Norris is an unstoppable force who doesn’t wait for anyone. It’s obvious that the idea is to capture the aura and the myth surrounding the man so often described as inhuman – the ultimate action hero. At the same time, though, constant play isn’t necessarily a fun thing. The first ten minutes are enjoyable as the app feels different and fresh, but not being able to take a break and perhaps search the app for different game modes, properly look through the store for new supplies, or even take time to decide on an upgrade hampers the excitement you feel and turns it into frustration. The fact that the gameplay itself is limited, essentially consisting of the same thing over and over with slightly harder enemies doesn’t help to ease this frustration either.
However, if a player were happy to spent time solidly fighting enemies with no respite, and enjoyed the sense of alertness and panic that the game induces, then there are reasons to continue playing. After several brawls you eventually reach different bosses: the reoccurring one being a comical cat in a robot suit. Defeat enough of these and a portal – or rift in the game – will be opened to a new dimension, essentially sending you back to the beginning but with perks. Your rewards include special currency to upgrade Chuck himself, and potions which can improve performance for a short period of time. Crates are awarded often and include the aforementioned clothing items and coins, but also red gems to use in the store – these can also be purchase with actual money.
Whether or not you’ll enjoy Nonstop Chuck Norris is entirely dependent on your tolerance of its constant gameplay, but even those with high patience levels might be tested.
Whether or not you’ll enjoy Nonstop Chuck Norris is entirely dependent on your tolerance of its constant gameplay, but even those with high patience levels might be tested. It’s often too hectic to be able to properly take in what’s happenings, and that leads to it being difficult to appreciate. You do get the feeling that this is exactly what the developers were looking for in an attempt to replace depth of gameplay with humour, but even that’s short lived. Flaregames are unashamedly in it for the Chuckles – perhaps that’s where it all went wrong.